MOVIN TRACIN for Stage
Capture the Whole Stage
Multi-person markerless motion capture for large spaces and live shows. Four motion data streams that turn movements into visuals, sound and light.
Turn live performance into real-time, motion-driven visuals
It all starts with the point cloud. Capture the motion, then build anything from it. Live avatars, reactive visuals, interactive installations.
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MOVIN TRACIN Stage
Four Data Streams, Live
Capture the full-stage point cloud, performer positions, skeletal motion, and avatar-ready character data. All in real time.
Ready for Any Stage
Reliable tracking through blackouts, strobes, lasers, and direct sunlight. Performance capture stays stable in real production environments.
No Performer Setup
No suits, markers, or T-pose required. Performers can simply walk on stage, and tracking begins instantly.
Why LiDAR for the Stage?
LiDAR scans your stage with its own laser pulses, building a precise 3D map. It keeps tracking through anything. Strobes, blackouts, even direct sun.
System Overview
MOVIN TRACIN Stage consists of LiDAR sensors, a server, and a web-based GUI for system control and calibration.
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The sensors, mounted around the stage, scan the space from multiple angles. The dedicated server fuses them into a live 3D point cloud, processes full-body motion, and streams it straight into your visual pipeline.
Four Real-Time Data that can be used in live productions
Data can be easily live-streamed to Notch, Unreal Engine, and Disguise.
3D Spatial Data
Position (x, y, z)

Human Global Transform
Position (x, y, z)

Human Motion
Joint Positions, Rotations, and Directional Axes
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Character Motion
Character Retargeting

| FORMAT | FRAME RATE | DESCRIPTION |
|---|---|---|
| 3D Spatial Data | 20 fps | Raw point cloud position data (x, y, z) for the full stage environment. |
| Human Global Transform | 60 fps | Precise performer position (x, y, z). Tells your visual system exactly where every performer is standing, every frame. |
| Human Motion | 60 fps | Full-body joint positions, rotations, and directional axes. Powers skeleton-driven visuals, reactive lighting, and real-time character control. |
| Character Motion | 60 fps | Retargeted motion mapped directly onto your characters. Ready to drive live avatars in Unreal Engine, Notch, and Disguise or export as BVH/FBX. |
Technical Specifications
Performance
- MAX Subjects* Depending on computing resources
- 1–3 · 4060-Class GPU 4–6 · 5060-Class GPU
- Capture Frame Rate
- Up to 20 fps
- System Latency
- <100ms

Setup Requirements
- Capture Volume & Units* Customizable
- 16 × 16 ft (5 × 5 m) / 4 units 33 × 33 ft (10 × 10 m) / 6 units 65 × 65 ft (20 × 20 m) / 8–10 units
- LiDAR Capture Angle
- 360°
- Installation Height* Customizable. Data density may decrease at higher installation heights.
- 8.2–16.4 ft (2.5–5 m)
- Mounting Accessories
- Tripod or Clamp Mount (Truss Compatible) * 3/8”-16 mounting thread
- Outdoor Use & Safety
- Available — IP6K7 Water-resistant, IP6K9K Dust-tight, Heat Resistance, Laser Interference Resistant, Cable Strain Relief, Safety Cable Attachment

Sensor-to-PoE Switch Connection Structure

- Components
- LiDAR, Waterproof Sealed Cable, Custom CAT6 Ethernet, Control Box, PoE Switch
- Setup GUI
- Web-based control, Monitoring, and Calibration GUI
- Calibration
- 5-Minute Calibration
- Sensor-to-Control Box Cable Length
- 5m, 7m, 10m
- Power
- Max 30W per sensor Idle 10W per sensor
Need More Precision for a Single Performer?
MOVIN TRACIN captures a single performer with precision, from full-body motion to subtle finger and wrist details. For larger productions, MOVIN TRACIN Stage supports multi-performer, full-stage capture in any lighting condition.

Frequently asked questions
Bring real-time performer tracking into your production.
Pricing is tailored to each production based on coverage, scale, and deployment.