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MOVIN TRACIN for Stage

Capture the Whole Stage

Multi-person markerless motion capture for large spaces and live shows. Four motion data streams that turn movements into visuals, sound and light.

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Turn live performance into real-time, motion-driven visuals

It all starts with the point cloud. Capture the motion, then build anything from it. Live avatars, reactive visuals, interactive installations.

MOVIN TRACIN Stage capturing three performers as colored point clouds on a live stage

MOVIN TRACIN Stage

Four Data Streams, Live

Capture the full-stage point cloud, performer positions, skeletal motion, and avatar-ready character data. All in real time.

Ready for Any Stage

Reliable tracking through blackouts, strobes, lasers, and direct sunlight. Performance capture stays stable in real production environments.

No Performer Setup

No suits, markers, or T-pose required. Performers can simply walk on stage, and tracking begins instantly.

Why LiDAR for the Stage?

LiDAR scans your stage with its own laser pulses, building a precise 3D map. It keeps tracking through anything. Strobes, blackouts, even direct sun.

Entire Stage Point Cloud Data
Performer Point Cloud & Skeletal Data

System Overview

MOVIN TRACIN Stage consists of LiDAR sensors, a server, and a web-based GUI for system control and calibration.

MOVIN TRACIN Stage system overview: LiDAR sensors and audio input flow into the media server, then out to LED wall and stage output

The sensors, mounted around the stage, scan the space from multiple angles. The dedicated server fuses them into a live 3D point cloud, processes full-body motion, and streams it straight into your visual pipeline.

Four Real-Time Data that can be used in live productions

Data can be easily live-streamed to Notch, Unreal Engine, and Disguise.

  • 3D Spatial Data

    Position (x, y, z)

    3D spatial point cloud data
  • Human Global Transform

    Position (x, y, z)

    Human global transform point data
  • Human Motion

    Joint Positions, Rotations, and Directional Axes

    Human motion skeleton data
  • Character Motion

    Character Retargeting

    Character motion retargeting
FORMATFRAME RATEDESCRIPTION
3D Spatial Data20 fpsRaw point cloud position data (x, y, z) for the full stage environment.
Human Global Transform60 fpsPrecise performer position (x, y, z). Tells your visual system exactly where every performer is standing, every frame.
Human Motion60 fpsFull-body joint positions, rotations, and directional axes. Powers skeleton-driven visuals, reactive lighting, and real-time character control.
Character Motion60 fpsRetargeted motion mapped directly onto your characters. Ready to drive live avatars in Unreal Engine, Notch, and Disguise or export as BVH/FBX.

Technical Specifications

Performance

MAX Subjects* Depending on computing resources
1–3 · 4060-Class GPU 4–6 · 5060-Class GPU
Capture Frame Rate
Up to 20 fps
System Latency
<100ms

Setup Requirements

Capture Volume & Units* Customizable
16 × 16 ft (5 × 5 m) / 4 units 33 × 33 ft (10 × 10 m) / 6 units 65 × 65 ft (20 × 20 m) / 8–10 units
LiDAR Capture Angle
360°
Installation Height* Customizable. Data density may decrease at higher installation heights.
8.2–16.4 ft (2.5–5 m)
Mounting Accessories
Tripod or Clamp Mount (Truss Compatible) * 3/8”-16 mounting thread
Outdoor Use & Safety
Available — IP6K7 Water-resistant, IP6K9K Dust-tight, Heat Resistance, Laser Interference Resistant, Cable Strain Relief, Safety Cable Attachment

Sensor-to-PoE Switch Connection Structure

Components
LiDAR, Waterproof Sealed Cable, Custom CAT6 Ethernet, Control Box, PoE Switch
Setup GUI
Web-based control, Monitoring, and Calibration GUI
Calibration
5-Minute Calibration
Sensor-to-Control Box Cable Length
5m, 7m, 10m
Power
Max 30W per sensor Idle 10W per sensor

Need More Precision for a Single Performer?

MOVIN TRACIN captures a single performer with precision, from full-body motion to subtle finger and wrist details. For larger productions, MOVIN TRACIN Stage supports multi-performer, full-stage capture in any lighting condition.

MOVIN TRACIN streaming live motion into MOVIN Studio

Frequently asked questions

Pricing is tailored to each production based on tracking coverage, installation scale, and deployment requirements. Rental, touring, and permanent installation configurations are all available. Contact contact@movin3d.com to discuss your project or request a quote.

It depends on your GPU. A 4060-class GPU tracks up to 3 performers at once; a 5060-class handles up to 6. Need more? Just tell us how many your production requires, and we'll configure the system to match.

The supported capture volume depends on the number of units and the required tracking coverage. As a guideline, 4 units cover up to 5 m × 5 m, 6 units cover up to 10 m × 10 m, and 8–10 units cover up to 20 m × 20 m. For larger or custom stage setups, we can configure the system based on your venue layout and tracking requirements.

No. Custom and irregular shapes are supported. Just send us your stage dimensions, drawings, or photos, and we'll recommend the right setup for your space.

Just reach out with your stage size, event dates, and how many performers you need to track. Tell us what you want to create, too. Live avatars, reactive visuals, interactive installations, whatever your vision is. From there, we'll tailor the setup to match and prepare your quote.

Bring real-time performer tracking into your production.

Pricing is tailored to each production based on coverage, scale, and deployment.